特定のオブジェクトの角度を出す
X軸の場合
using UnityEngine;
using System.Collections;
public class getAngle : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
float myangle = this.transform.localEulerAngles.x;
Debug.Log (myangle);
}
}
