改訂版:CSV読み込み
CSVのテキストはテキスト内に\nとかいてても,改行と認識されない.そこで,強制的に@を改行コードに読み替える方法で回避する
テキストの改行カ所に半角の@を入れる.そこが改行される.
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;//use for file read
using UnityEngine.UI;//use unity gui
public class quiz : MonoBehaviour {
//public string[] qq;
// Use this for initialization
public ArrayList qq =new ArrayList();//question store to this array
private int no;//this means number
public int maxQ = 3;//count of quiz
public Text quizText, kaisetsu; //Text用変数
public Text bt1,bt2,bt3,bt4;//for assign btn tex
public int answer;//answer number
public int selected;//selected btn
//public Toggle tog1, tog2, tog3, tog4;
public ToggleGroup tgg1;//select btn group
public GameObject kaisetsuPanelAlert;
public GameObject seikaiPanelAlert;
public GameObject ngPanelAlert;
public GameObject selectAlert;
void Start () {
//Android is load from streming Assets floder
//
//jar:file://" + Application.dataPath + "!/assets" + "/"; //example
//
// TextAsset csv = Resources.Load("question") as TextAsset;
// StringReader reader = new StringReader(csv.text);
// while (reader.Peek () > -1) {
// string line = reader.ReadLine ();
// string[] values = line.Split (',');
// Debug.Log (values[0]);
// }
kaisetsuPanelAlert.SetActive (false);
seikaiPanelAlert.SetActive (false);
ngPanelAlert.SetActive (false);
selectAlert.SetActive (false);
//
no = 0;//initialize of quiz count
//ArrayList qq =new ArrayList();
TextAsset csv = Resources.Load("question") as TextAsset;
StringReader reader = new StringReader(csv.text);
while (reader.Peek () > -1) {
qq.Add (reader.ReadLine ());
}
//Debug.Log ((string)qq[1]);
qread ();//show first question
}
// Update is called once per frame
void Update () {
}
public void tog1press(){
answer = 1;
}
public void tog2press(){
answer = 2;
}
public void tog3press(){
answer = 3;
}
public void tog4press(){
answer = 4;
}
public void qread(){//next mondai
// for(no = 0; no < maxQ; no++){
tgg1.SetAllTogglesOff();
string qqq=(string)qq[no];
string[] values = qqq.Split(',');//values is string array
//GameObject.Find ("SectionText").GetComponent<Text>().text=Section[ int.Parse(values[0]) ];
// string atxt = "";
// string atxt1 = "";
// string atxt2 = "";
// string atxt3 = "";
// int mode = Random.Range (0, 10);
// if (mode == 0)
// {
// atxt=values[2];GoodNo=1;
// atxt1=values[1];
// atxt2=values[4];
// atxt3=values[5];
// }
string test1 = (string)values[0];
// quizText.text = (string)values[0];
quizText.text = test1.Replace("@", "\n");
selected = int.Parse((string)values [1]);//csv is text, so, covert to string
bt1.text = (string)values[2];
bt2.text = (string)values[3];
bt3.text = (string)values[4];
bt4.text = (string)values[5];
string kaisetsuKaigyou = (string)values[6];
kaisetsu.text = kaisetsuKaigyou.Replace("@", "\n");
//kaisetsu.text = (string)values[6];
if (no < maxQ) { //quiz count limit
no++;
}else{
no = maxQ; //kokode resulthe,,
}
// Debug.Log(tgl);
//}
}
public void answerCheck(){
//Boolean selectCheck = tgg1.AnyTogglesOn;
if (!tgg1.AnyTogglesOn()) {
selectAlert.SetActive (true);
return;
}
if (selected == answer) {
seikaiPanelAlert.SetActive (true);
// Debug.Log ("seikai");
} else {
ngPanelAlert.SetActive (true);
// Debug.Log ("No!");
}
}
public void hideKaisetsuPanel(){
kaisetsuPanelAlert.SetActive (false);
qread ();
}
public void showKaisetsunOK(){
seikaiPanelAlert.SetActive (false);
kaisetsuPanelAlert.SetActive (true);
}
public void showKaisetsuNG(){
ngPanelAlert.SetActive (false);
kaisetsuPanelAlert.SetActive (true);
}
public void hideSelecyAlert(){
selectAlert.SetActive (false);
}
}
